11
bprof
Re: Unable to do anything with modules
  • 2006/10/9 21:45

  • bprof

  • Just popping in

  • Posts: 53

  • Since: 2005/11/28


100% I found them in Module Repository, Admin Modules, File Management.

What I need is a module that is very easy for users to use, no categories or anything, just a list of files, they can click on any file on that list and it should start to download.

Do you know any such module?

Thank you for your respond!



12
bprof
Easy to use for download module
  • 2006/10/9 21:34

  • bprof

  • Just popping in

  • Posts: 53

  • Since: 2005/11/28


Hi,

I looking for a module that gives the user the ability to download files very easily and smoothly, they have a list of all the files the can download NO categories or anything...Just a list the can click on any file on that list and the download should start.

Do you know any module that can do that???

Is such thing easy to do??

Please help,

thank you,



13
bprof
Unable to do anything with modules
  • 2006/10/9 19:43

  • bprof

  • Just popping in

  • Posts: 53

  • Since: 2005/11/28


Hi,

I have just installed XOOPS on my machine. It came only with one module (system admin). I've downloaded two additional modules net2ftp and Sahraftp, and then I installed only sahraftp, XOOPS said it was successful, I tried to click on it but I was unable to do so its unclickable not like system admin, I tried to install net2ftp, and its the same too.

I don't know what should I do to make both modules working, and be able to change their settings.

Help please,

Thank you,



14
bprof
Re: Help needed please
  • 2006/1/22 19:23

  • bprof

  • Just popping in

  • Posts: 53

  • Since: 2005/11/28


Thanks alot Bender for explaining:

Here is a description of the program:

Program Context:

The favourite sport in the country of Lilybank is the team game JavaBall. You are to produce a program that manages and processes results of JavaBall tournaments.

Functionality

1. The functionality of the program should be accessed by a GUI. You are free to design this as you choose, using one or more windows.

2. A Text File giving the names of the Teams, one per line, should be read in automatically at the start of the program. The text file, TeamsIn.txt,is ordered on the team name, and will contain between 4 and 8 teams. Team names are never more than 10 characters long, and will not contain spaces. There will not be more than 8 teams. You may assume that the file contains valid data. If the text file is not found, it is acceptable to display a message before the program terminates.

3. Each team will play every other team. As part of the initialisation, the program should produce a list of all the matches and display this in a text area, indicating that as yet there are no results.
For the match display, the matches and the teams should be in alphabetical order.
i.e. within a match : Abbey v Park NOT Park v Abbey
within the match list : Abbey v Ford then Abbey v Park then Ford v Park
A line from the display might look like :
Abbey v Park *** no results yet ***

4. It is possible for a Team to withdraw from the tournament after the list of matches has been created. The user should be able to specify the team to be withdrawn, and the program must then remove all the matches which include this team name, and then update the display of matches. There will be no need keep details to show that the team was entered and then withdrawn: all trace of the team can be removed at this stage.
If fewer than three teams remain, a message should be produced to say that the tournament has been cancelled, and then the program terminates.
Teams will not withdraw once the result text file has been processed.

5. The text file containing most of the results will be called ResultsIn.txt.
On request via a button click, the text file should be read, and the results processed. The display of matches should be updated to show these results. You may assume that the file contains valid data, with no duplicates of match details. If the text file is not found, it is acceptable to display a message before the program terminates. You cannot assume anything about the order of the teams within the matches, or the order of the matches themselves in the text file.

Details of each match are supplied on a single line consisting of
• A team name
• The number of goals scored by the first team
• Another team name
• The number of goals scored by the second team
For example:
Park 2 Ford 2
Abbey 0 Ford 1

The display of matches should be updated to show these results. E.g. :
Abbey 0 Ford 1
Abbey v Park *** no results yet ***
Ford 2 Park 2

6. The remaining results are then entered via a GUI. Ensure that the user is not able to enter details for matches that have already had their results allocated. One possibility is to provide the user with a foolproof means of entering the team names for those matches that do not yet have results, for instance a combo box showing only those matches. There is no requirement to amend results. The scores must be an integer between one and six. Again, either do not allow the user to enter an incorrect score, or produce an appropriate error message. Due to the nature of the game, it is not possible for a team to score more than 6 goals per game.

Once all the match results have been entered, the following functionality must become available.

7. On request, the program should display a bar chart showing 2 bars for each team. The first bar shows the overall number of goals that this team scored, and the second, adjacent bar shows the overall number of goals scored against the team. The teams should be identified in the chart by their name, and displayed in name order. Provide a title and a key. A fragment is shown here.

8. When all the results have been supplied, the program will process the results and produce a ranked table as shown in the screenshot. Most of the headings are self explanatory.
 Match points are calculated by allocating 3 points for each match won, 1 point for each match drawn.
 The goal difference is the number of goals Against, subtracted from the number of goals For.
 The teams are listed in order of total Match points then Goal difference. If two teams have the same number of Match points, the team with the higher goal difference should be listed first.
 The top teams are allocated medals, Gold, Silver and Bronze. You should assume for the purposes of this project that there will be no teams with equal match points and equal goal differences.

9. There should be an ‘exit’ button. When this button is clicked, the list of results is written to an output text file, in exactly the same format as the text area display. The text file should be called ‘ResultsOut.txt’. Then the program exits.

10. Create a jar file and a batch file so that by placing a shortcut icon on the desk top the program can be run by double clicking the icon.
The jar file should be called FPProj.jar.
The batch file should be called FPProj.bat.



15
bprof
Re: Help needed please
  • 2006/1/22 12:07

  • bprof

  • Just popping in

  • Posts: 53

  • Since: 2005/11/28


Thanks for replying wtravel,

I have-actually my cousine- a project that needs to be solved in Java, and he is not that good in it. I wish I could help him in this, but I don't know Java either.

The help needed is a solution to this project.

Thanks again for any help...



16
bprof
Help needed please
  • 2006/1/22 6:18

  • bprof

  • Just popping in

  • Posts: 53

  • Since: 2005/11/28


I have a project needs to be done in Java. If someone can help me in it, send me pm. We will discuss the details about it, and if he wants to be paid for it using paypal.

Thanks in advance.



17
bprof
Re: XOOPS 2.2.3 & SMF 1.1.RC2
  • 2006/1/16 18:09

  • bprof

  • Just popping in

  • Posts: 53

  • Since: 2005/11/28


Thanks alot for the help.

I did upload as it was said in the links but I've got this error

Warning [PHP]: xoops_load_lang_file(/home/content/site/html/modules/smf_1-1-rc2/language/english/modinfo.php): failed to open stream: No such file or directory in file include/functions.php line 152
Warning [PHP]: xoops_load_lang_file(): Failed opening '/home/content/site/html/modules/smf_1-1-rc2/language/english/modinfo.php' for inclusion (include_path='.:/usr/local/lib/php') in file include/functions.php line 152

And the icon for SMF is not showing.



18
bprof
XOOPS 2.2.3 & SMF 1.1.RC2
  • 2006/1/16 16:38

  • bprof

  • Just popping in

  • Posts: 53

  • Since: 2005/11/28


Hi,

Do you have any idea how I can install SMF 1.1RC2 using XOOPS 2.2.3?

I have uploaded SMF on modules folder, but it did not work?

Is there a special way to make them both work together?

Thank you



19
bprof
Re: WF-Links problem
  • 2005/12/21 21:09

  • bprof

  • Just popping in

  • Posts: 53

  • Since: 2005/11/28


Thanks alot, for the links. I tried one of fixes in the forum, and now its working like charm



20
bprof
WF-Links problem
  • 2005/12/21 19:45

  • bprof

  • Just popping in

  • Posts: 53

  • Since: 2005/11/28


Hi,

I have this problem each time I click on any link that I've added?

Error [Xoops]:
Class wflAgeHandler does not exist.
Handler Name: age in file modules/wflinks/include/functions.php line 38

Could you please help me in this?

Thanks,

Xmass!




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