1
DJ007
Where did all the Module d/l sites go?
  • 2004/3/7 1:36

  • DJ007

  • Just popping in

  • Posts: 61

  • Since: 2004/2/15


Ok, I know there were lots of modules at one point, there's 81 (Xoops 2x) here, but a lot are not real useful, and modcentral seems to be all e-xoops now.

I am finding 1 here and 2 there etc. but isn't there at least one repository for all or most?

This seems to apply for themes too...

2
intel352
Re: Where did all the Module d/l sites go?
  • 2004/3/7 2:38

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


i don't believe i've ever seen a very large XOOPS repository, lol... actual development in the community doesn't seem to be as active as *nuke (with the exception of the dev team and a few other programmers), but the community is smaller than *nuke and the XOOPS 00-style of coding is a bit more complicated to grasp for the php/programming newbie (one reason why i still enjoy working with *nuke is the ease-of-hackability, lol...)

here's a couple of links i found via google and in the weblinks section:

http://www.peak.ne.jp/xoops/modules/mydownloads/viewcat.php?op=&cid=1
http://www.modules.xoops2.com/
http://www.wjue.org/guanxicrm/modules/mydownloads/viewcat.php?op=&cid=4
http://www.brandycoke.com/home/modules/cryptica/?cat_id=2
http://bluetopia.homeip.net/modules/mydownloads/
http://www.xoops-themes.org/modules/news/index.php?&sel_lang=english

3
Stewdio
Re: Where did all the Module d/l sites go?
  • 2004/3/7 2:43

  • Stewdio

  • Community Support Member

  • Posts: 1560

  • Since: 2003/5/7 1


Of special note as well, the XOOPS team is preparing an area for both modules and themes. A date has not been announced or speculated on as of yet but it's coming.

4
Brad
Re: Where did all the Module d/l sites go?
  • 2004/3/7 2:58

  • Brad

  • Not too shy to talk

  • Posts: 150

  • Since: 2003/12/4


There is also the XOOPS repository of modules on SourceForge. Only problem with those is lack of descriptions.

5
DJ007
Re: Where did all the Module d/l sites go?
  • 2004/3/7 4:17

  • DJ007

  • Just popping in

  • Posts: 61

  • Since: 2004/2/15


Thanks Guys/Gals,

I'd seen most of those, even sourceforge, but I hadn't seen the entire list at sourceforge. As I suspected, there are a lot, not having a more detailed description of each mod does present a couple of probs but luckily I have a non commercial project to install anything that looks remotely interesting and play a bit.

This is what happens when a total noob figures out how to install mods, themes and templates...

In the last 10 days I built 3 sites with XOOPS and even figured out how to make one of them a fully automated paid subscription site. I'd appreciate it if anyone could tell me how to remove certain elements of the download listings (modify and tell a friend in particular) I know there must be a way to do this...

I'd be willing to donate the space to someone willing to create the mod and theme repository, just a thought...
DJ

6
intel352
Re: Where did all the Module d/l sites go?
  • 2004/3/7 4:24

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


why not just edit the template to remove those links?


btw, wanna tell us how you worked out the subscription site?

7
DJ007
Re: Where did all the Module d/l sites go?
  • 2004/3/7 5:44

  • DJ007

  • Just popping in

  • Posts: 61

  • Since: 2004/2/15


Hiya,

I sorta figured that I'd need to edit the template, but I haven't learned how yet, I know where to find the code for it, I just don't know any of the scripting. I expect I'll do some trial and error, just as long as I keep the original code copied to text pad, I should be ok. Or maybe one of you old hands at this could point me in the right direction.

Ok, how I worked out a fully automated paid subscription site. The trick was never exposing the register page until after I got paid. I had to;
1. create an admin and a non admin moderator profile.
2. do all the necessary stuff (input downloads etc.) under admin profile. log out
3. log in as mod and post news items on each d/l so that buyers could see what's inside.
This way none of the members only links are exposed in the moderator profile and admin profile is never seen by non members.
Next the sales process;
1. customer clicks the buy button and goes to paypal.
2. get redirected to reg page after successful purchase and registers.
3 the paypal address I use has an autoresponder and sends a welcome to, here's the log in address link etc. email.
Fully Automated Paid Subscription SiteTake a look.
It's sorta low tech, but I didn't have the luxury of time or funds to work out an engineered solution.

I doubt it would work this automated on a complex membership site, in that case it would require the 2 levels of membership and a manual upgrade of member status, as was suggested to me in another thread where I asked for ideas, but it seems to be fine for this application.

Let me know what you think,
DJ

8
intel352
Re: Where did all the Module d/l sites go?
  • 2004/3/7 15:57

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


nice workaround, but i prefer the NukeScripts Paypal block + NukeScripts (NSN) Groups for *nuke, if the member pays, their group status gets immediately upgraded to the group with special access, it's fully automated and easy

that's one reason why i haven't switched my *nuke sites to XOOPS yet, there's not enough exploitation of the groups capabilities, but i'm sure that'll occur before long, i'm eagerly awaiting the day


as for the Downloads template, goto XOOPS Admin Template Manager, MyDownloads module, edit template "mydownloads_download.html":

remove
| <a href="<{$xoops_url}>/modules/mydownloads/modfile.php?lid=<{$down.id}>"><{$lang_modify}></a>


| <a target="_top" href="mailto:?subject=<{$down.mail_subject}>&body=<{$down.mail_body}>"><{$lang_tellafriend}></a>



then (i guess) save, and refresh the module... i'm not up to date on the template-editing process, but if i remember right, you can't save changes to the default template (methinks), been too long since i played with my XOOPS site

9
DJ007
Re: Where did all the Module d/l sites go?
  • 2004/3/7 20:40

  • DJ007

  • Just popping in

  • Posts: 61

  • Since: 2004/2/15


Thanks for the pointer, you were right about the default template not being editable, fortunately the skin/theme came with a template that I could edit. Works great, I might get anal and figure out how to remove the 'submit' sub link in the main menu, but I've a ton of data entry to do first and get this puppy live.

I may have to revisit nuke, I know it went through an unstable patch, some of the things you mention that make it good also made it weak (if that's the right word). I also played with postnuke for a bit, but the permissions were such a pain in the butt, I gave up on it after a day.

Gotta admit that XOOPS has been the most stable and admin/user friendly I've used so far, I have an e-xoops site thats about a year old too, it has some nice features built in that I wish XOOPS had, namely extra info above and below each module page, but I think I've found some hacks/alternate modules for XOOPS that might give the stock install that ability or adding a special module just for the extra info is easy enough.

Thanks again for your help, saw your site, btw, very nice, thought for a moment that you were a GIS map person, been looking for one of those, but gaming's just as good

DJ

10
intel352
Re: Where did all the Module d/l sites go?
  • 2004/3/7 21:01

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


hehe, thx, glad u like the site

GIS?

btw, i recommend NSN-Nuke if you try *nuke. some modules will haveta be actively ported to it from PHP-Nuke, but most work fine with little or no changes

http://www.nsnnuke.org

i'm using v1.0 at a test site:http://nsnnuke.csmapcentral.com
been porting modules from PHP-Nuke, nsnnuke is probably tied with XOOPS as being my current favorite CMS (i lean towards nsnnuke right now since module ports are much simpler than porting to xoops)

i recommend staying away from PHP-Nuke, i think it's too insecure and has too many hands in the pot, unlike nsnnuke and xoops

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