671
intel352
outline for porting a phpnuke module, to a xoops2 module?
  • 2003/11/26 8:15

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


just wondering if there's any actual documentation for user's porting *nuke modules to xoops

i.e.- best ways to do a quick hack (not using the XOOPS templates, since that's an extra learning curve with it's own documentation), which nuke tables/fields equal which XOOPS tables/fields (converting the sql calls), etc etc

anyone know of such documentation? or should i just stick to skimming the default documentation? ehe



672
intel352
Re: port this module? i'll provide free hosting..
  • 2003/11/26 8:11

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


lmfao, you would think it would annoy people, but i actually had 18 new members join yesterday, lmfao... (since 3am means that today is tomorrow... hehe, mind-boggler)

btw, while the website used to have a large number of people joining everyday, lately it's been under 15/day, so yesterday was very good *despite* the slow load, ehehe... i think i'll test the user's resolve further by leaving it for a bit

also, it'll make the new server seem that much faster



673
intel352
Re: Convert Myphpnuke to Xoops?
  • 2003/11/26 8:07

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


there is also a php-nuke to XOOPS converter, but it's for phpnuke before v6.5, i believe (i had to modify the code to make it work)

i suggest finding a converter, whether the PostNuke or PHP-Nuke converters, and trying to alter the code, to change the table names, field names, etc etc



674
intel352
Re: Who copied who?
  • 2003/11/26 8:00

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


well, i know FB has been copying alot of the NukeScripts and NSN dev team's code, into PHP-Nuke, so it's my bet the 'copycat' is a nuker

lol

buuuuut, this is an assumption, and we all know assumptions are often wrong



675
intel352
Re: MyDownloads
  • 2003/11/26 7:57

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


you can probably skim the viewcat.php file to see the code for displaying the number beside categories

i took a quick glance, and when i had barely scrolled into the file, i saw a bulk of code that looked like it showed category and sub-category information

you might also haveta edit the templates to make sure the number is displayed



676
intel352
Re: Reseting Xoops and Keeping Existing content?
  • 2003/11/26 7:50

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


[edit] hah, n/m, tom gave a better reply [/edit]


[edit #2]BTW, yes, backing up your database should save all of that data, but as for the images, you have to make sure that you do not delete the newbb (forums) folder, if you choose to reinstall... if you do delete the folder, any user-uploaded avatars will be lost [/edit #2]



677
intel352
Re: port this module? i'll provide free hosting..
  • 2003/11/26 7:45

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


lol, i'm very tempted to put up a 'site down for maintenance' page, but i keep hoping that the dns will switch and our suffering will be ended..

current page load (generation time) on my old server is around 20 (seconds i assume? lol, doesn't specify), but it seems like longer.. when i had the server using the local sql database, it loaded at around .2-.4 (seconds?)

i've altered my hosts information so that i can see the new webpage, load time on that is even faster, at around .1-.2 (seconds?)


of course, the fact that it's an image-heavy theme, and also php-nuke (alot of bad sql code from non-professional coders, myself included, lol), doesn't help much either



678
intel352
Re: Upload Module?
  • 2003/11/26 7:41

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


nice job on the improved download module (from what i read in the feature list)

may i suggest, looking at the following nuke download modules, in case you would like more ideas for your own download module development:

NukeStyles Enhanced Download Module v2 (aka EDLv2) - main features:
-upload ability for files/images by both admin/user
-ability to disable registered and/or anonymous: modification suggestions, file submissions, comments
-image resize for thumbnail creation, using GD/GD2/netpbm (coded by myself, donated to the module developer)
-ability to redesign html layout of the downloads from within the download administration
...full list of features should be listed at nukestyles...

NukeScriptsNetwork Groups Download module (aka NSN GR DL) - main features:
-displays downloads in dual-column display
-ability to disable registered and/or anonymous: modification suggestions, download submissions (i believe comments aren't included in that module)
-passcode check at the time of file download, to prevent leechers
-ability to limit downloads or categories to certain Groups <<<< NICE feature
...full list of features should be listed at nukescripts...

the nukestyles module is not free ($5 i think?), but there should be a demo up at nukestyles, as well as the module itself is actively used at nukestyles, i believe

the nukescripts module is beta, yet very polished, it works great, has an excellent interface, and it's free


if you guys don't have image-resize, and would like the code, let me know, i'll dig it up for you (btw, the normal name i use is intel352, yet i screwed up the new user form when i registered, lmfao)



679
intel352
Re: port this module? i'll provide free hosting..
  • 2003/11/26 7:22

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


thx for for trying to help tom

i've already seen the Team and Server modules, they are quite far from what i'm used to (with FatalQuery)

it's nice to know there's a XOOPS Vwar port out, i'm going to definitely check that out (it's a good tool for clan management), maybe i can compare his work to the latest vwar release, to somehow create an updated port

as for the server status/monitoring module, that's in the general direction of what i need, but it's not as refined as the fatalquery module

if you'd like to put up with a slow site load, you can check out FatalQuery running here:http://csmc.igamez.com/modules.php?name=FatalQuery

^^^^ that is my site, still located on the old server (friggin dns..), but i have the database loading off of the new server across the country (east coast server loading sql data from a west coast server, ugh), so that i can make sure data is not lost by someone still browsing the old site when dns has finally changed, lol

FatalQuery allows the admin to display a list of specified game servers. in this display, the server name, server ip, server port, number of players, player names/times/scores, map (level) name, map picture, and even map download url, are all displayed

if this module were ported, i imagine it would fill a much needed void for us gamers, lol



680
intel352
Re: Reseting Xoops and Keeping Existing content?
  • 2003/11/26 7:18

  • intel352

  • Module Developer

  • Posts: 824

  • Since: 2003/11/23


tom, i definitely can't speak for his site's XOOPS problems, but the other day i was attempting to hack out a port of that FatalQuery module, and while i was in the early stages of 'hacking' (wouldn't call it development, not familiar enough with XOOPS method), i installed the module to see what would happen

when i uninstalled, the module wouldn't uninstall properly (lol), and it screwed up other module listings

replacing the site files then prompted me to install XOOPS for the first time, hehe :)

maybe he's experiencing something similar, except on a lesser scale (hehe, i royally screwed up my install, lol), with some module that he had tested




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