Posted on: 2012/7/5 16:53
Re: Starting a Content/News Module Development Team
I have been using news for a while now but its development haulted for a while. Publisher is a good mod, but bugs are not being fixed. and the same thing happens with the other mods. Maybe we can agree on identifying these two mods and adopt them for development.
The issue has always been that mods popup here and there but are not being maintained for the long run leaving websites in the blues and at the mercy of the community. Certainly everyone here has their own lives to live. what can be done is to use sourceforge to idenity features and vote on them then move on down the priority list. Even to vote if a suggested feature should be considered for dev. and implementation. earlier this year I decided to use other CMS due to the unavailability of good production level mods in xoops. I noticed that it all depends on the business model each community decides to adopt. Most of the free mods which would give a site business/community value are poorly maintained, while if a paid for version is constantly maintained and evaluated by the community/commitees. Basic/small modules are easier to maintain and require less efforts. But the same cannot be said about more larger and complex mods.
I suggest that it is time to look around and get heads together and decide on a business model that will benefit developers and the Xoops CMS. Lots of mods hav been abandoned due to developers having to mods on to other avenues in order to survive financially. But I suggest that the resulting market by highly monitored and standards are set in place. And make sure that Xoops core is highly maintained as it has been happened lately. I have seen xoops since 2004 and I know that it has reached maturity status compared to back then. Maybe a shared revenue model would be best. In my opinion of course mods hav to be affordable to startups and veterans. Maybe offer two versions of a mod, free and paid. But these mods may hav to be certified/verified by a team to ensure they meet standards/criterias.
The reality is that you can't go to a food/fruit market and get free oranges and vegetables but you can get affordable products. When prices are sky high, people look at other options including contraband. Modules that are geared to making money would be the target. Lately I had to go to another CMS to get a good hotel reservation mod cause xoops doesnt have any that meets my requirement, if I would pay for one to be developed in would cost an arm and a leg. So think about it. These are just my two cents.